Deldrimor Staff

The third special new Deldrimor item in Guild Wars that we’re looking at is the Deldrimor Staff. A two handed weapon for casters, Staves combine the properties of both a wand and a focus item. At least, the good ones do.
The Deldrimor Staff is essentially a combination of the bonuses from the Deldrimor Focus and Deldrimor Scepter. Wielding a wand and a focus item gives the caster more options in terms of bonuses, cool looking items, etc. but there’s always something a bit bad-arse about wading into battle wielding a big two-handed staff.
The Deldrimor Staff gives the following bonuses:
- +10 Energy
- 11-22 attribute damage (requires 9 Attribute points)
- Halves skill recharge time (20% chance)
- +5 Energy whilst Health is above 50%
- +60 Health
So, if my Elementalist was wielding a Fire Deldrimor Staff, she’d need at least 9 Fire Attribute points to gain any of the bonuses, and it would do 11-22 Fire damage.
A Deldrimor Staff can be crafted by giving a Deldrimor Talisman to the following unique crafters in Droknar’s Forge:
Artisan of Light
Artisan of Death
Artisan of Illusion
Artisan of Elements
Artisan of Spirits
Personally I prefer single handed items, as that allows me more freedom in mixing and matching my gear. Having said that, the Deldrimor Staff has ‘perfect’ bonuses - ie. they are the maximum possible bonuses that can be granted from a weapon - so it’s a pretty powerful unique item.
Email This Post
Related posts:
If you like this post then please subscribe to my full RSS feed.You can also subscribe to the Guild Wars: Eye of the North blog by email.
Rate this post:




