Polymock tactics in Eye of the North
In this blog posting I’m going to go over some tactics for the new Asuran mini-game of Polymock. A lot like Pokemon, Polymock puts you in a mini-arena, lets you choose three of your Polymock pieces, and then you must battle to defeat your opponent.

All Polymocks have the same five skills and three more that differ, making up the eight skills on the skillbar. The one in slot 4 is Polymock Power Drain, which interrupts the target’s spell or glyph. Polymock Block is in slot 5 and makes the next spell targeting you in the next 2 seconds fail. In slot 6 there is Polymock Glyph of Concentration that makes your next spell immune to interruption. Polymock Ether Signet in slot 7 gives you 10 energy if you have 0. And the last one in slot 8, Polymock Glyph of Power, gives your next 1 attack (if your HP is less then 50%) or 2 attacks (if your HP is less than 25%) +200 damage.
There is also one skill in every polymock that does a small amount of damage with a small cooldown period which differs in details (approximately 120 damage averaging over all polymocks).
The remaining two skills are the most powerful and distinctive ones each build has to offer, with each having certain proportions of damage, interrupt, or utility effects. Those skills by and large determine a piece’s play style, strengths, and weaknesses. They also typically have the longest recharge and the largest energy costs of a build’s skills, so it is wise to make sure these skills find their target.
Opponents usually start by casting Polymock Glyph of Concentration followed with their most damaging skill, so be ready for an initial spike. To counter this, start with Polymock Block chained with your damage skill. The AI is likely to use Polymock Power Drain and fail. This can give you a head start.
- Interrupting Polymock Glyph of Concentration is generally not worth it as your interrupt will then be unavailable for the next spell anyway.
- Pieces with Polymock Mind Freeze make poor pieces for being first to face opponents, but they make excellent pieces to be second and third as bonus damage from that spell is much more likely to land and finish opponents quickly.
- Be wary of quickly spiking opponent under 50% or 25% of health. You might not have enough energy to finish him up or spells could be inconveniently recharging. The bonus from Polymock Glyph of Power can quickly erase any advantage you gained.
- Using strafe to dodge incoming projectile attacks can make most fights much easier.
- If you have trouble with skill lag (such as when trying to interrupt your opponent) try playing at non-peak hours when there is less of a load on the servers.
Plurgg will always use his pieces in the following order: Fire Imp, Ice Imp, Kappa.
- Plurgg can be the hardest to beat, due to the limited pieces at your disposal. The key to defeating him is to dodge his major projectiles (such as Meteor), and as many of his smaller projectiles (such as Ice Spear) as you can.
- Against Plurgg, a good strategy is to use Skale, Fire Imp, and then Gargoyle.
Blarp will always use his pieces in the following order: Earth Elemental, Ice Elemental, Fire Elemental.
- Against Blarp, a good strategy is to use Kappa, then Fire Imp and finally Skale.
Fonk will always use his pieces in the following order: Kappa, Aloe, and Wind Rider.
- In the Fourth round vs. Fonk in Gunnar’s Hold, a good strategy is to use the Ice Imp first, then Kappa, and lastly the Fire Imp.
Grulhammer Silverfist will always use his pieces in the following order: Dredge, Dolyak, Dwarf.
- Against Grulhammer Silverfist, a good strategy is to use the Gargoyle, then the Earth Elemental, and then the Kappa.
- Another good stratergy is to use the Earth Elemental, then the Kappa, and finally the Ice Elemental.
Necromancer Volumandus will always use his pieces in the following order: Skeleton, Wraith, Dragon. Suggested strategies:
- Aloe Seed, Kappa, Earth Elemental.
- Kappa, Fire Elemental, Earth Elemental.
- Gargoyle, Earth Elemental, Kappa.
Dune Teardrinker will always use his pieces in the following order: Charr Shaman, Charr Flamecaller, Titan.
- Against Dune Teardrinker, a good strategy is to use the Fire Elemental, then the Kappa, and then the Earth Elemental.
Polymock master Hoff will use different polymocks each time depending on your selection.
- Master Hoff is difficult to defeat without a calculated strategy, but can be taken down with ease by using the Ice Elemental, Earth Elemental, and Fire Elemental. Be aware you may need to change your piece order to ensure that you don’t draw pieces vulnerable to one of his attacks, eg Ice Elemental against a fire caster.
Defeating these NPCs again in tournament mode will give Asura Reputation Points. The amount of points you receive depends on the difficulty of your opponent. Yulma, for example, will only yield 10 points on victory, but Hoff will award you 50 points for a win.
Hopefully these hints will give you an edge when competing in the Polymock tournaments in Guild Wars Eye of the North.
Tags: eye of the north map, guild wars polymock walkthrough, guild wars, eye of the north, polymock: defeat master hoff, guild wars goldRate this post:

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