Three Years of Guild Wars – panel at PAX
This year at the Penny Arcade Expo there was a panel discussing three years of Guild Wars – the triumphs, the problems, and the lessons learned that could be used to improve things in Guild Wars 2.
The panel featured ArenaNet staff members James Phinney (Lead Game Designer), Ree Soesbee (Game Designer), Jeff Grubb (Game Designer), Chris Lye (Director of Marketing), Katy Hargrove (Artist), and Kristen Perry (Artist).
The entire discussion has been split into six parts, each around 10 minutes long – here’s the first video:
The rest can be viewed on ArenaNet’s YouTube channel:
- Part Two (Running time: 00:09:58)
- Part Three (Running time: 00:09:14)
- Part Four (Running time: 00:09:15)
- Part Five (Running time: 00:09:30)
- Part Six (Running time: 00:03:02)
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